Ticket #3762 (closed enhancement: fixed)
Initial support of OpenShadingLanguage syntax
|Reported by:||sergey||Owned by:|
|Branch state:||no branch||Votes for changeset:||committed-master|
Here is a patch which adds support of OpenShadingLanguage? (OSL) syntax highlight. This language is quite common in the rendering industry this days, so think it worth adding such a syntax.
The new syntax file is based on C syntax, with some special keywords from OSL's lexer. It might be not ideal still, but works fine here for Blender. Anyway, recon it's good enough, and could be refined further later once/when it's really needed.
Changed 2 months ago by sergey
- Attachment 0001-Initial-support-of-OpenShadingLanguage-highlighting.patch added