id,summary,reporter,owner,description,type,status,priority,milestone,component,version,resolution,keywords,cc,blockedby,blocking,branch_state,votes 4102,[PATCH] Dialogs and menus have shadows,kybl,andrew_b,"Hi, I like Midnight Commander very much but I think that - comparing with Norton Commander, Volkov Commander, or Far Manager - it is not as ""nice"" from the user experience perspective. I will try to fix that in several next pull requests (if there will be an interest). One of the things that are not so important but I miss it a lot, is the dialog ""shadows"". It is something that makes dialogs and menus ""above"" the rest of the screen, dialogs are not such flat. You can know them from all Norton, Volkov, and Far, which use them by default (and AFAIK there is not even an option to disable them). Here is a patch that adds an option to enable dialog shadows (it is disabled by default, though). It works as follows: * there is a new option in {{{Options}}} => {{{Configuration...}}} => {{{Dialog shadows}}} * it uses a new color in skin: {{{[core]}}} => {{{shadow}}} * when a dialog or menu is opened, the background is changed to the shadow color on the right and bottom part of the dialog. Just like dialog would create a shadow on the background (see screenshots) * it works for all dialogs and menus, even in mcedit, etc. It works basically in the same way how other commanders do. And it is nicer :-) I tested it in both Slang and Ncurses on Linux, in both ""konsole"" emulator, and terminal. The first patch contains code itself, man update, Czech translation. The second patch contains all skins update. Hopefully, it should be usable as-is. Please let me know if you have any comments. Thanks.",enhancement,closed,minor,4.8.26,mc-core,master,fixed,,egmont,,,merged,committed-master