Ticket #3762 (closed enhancement: fixed)
Initial support of OpenShadingLanguage syntax
Reported by: | sergey | Owned by: | |
---|---|---|---|
Priority: | major | Milestone: | 4.8.19 |
Component: | mcedit | Version: | master |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Branch state: | no branch | Votes for changeset: | committed-master |
Description
Hi everyone,
Here is a patch which adds support of OpenShadingLanguage? (OSL) syntax highlight. This language is quite common in the rendering industry this days, so think it worth adding such a syntax.
The new syntax file is based on C syntax, with some special keywords from OSL's lexer. It might be not ideal still, but works fine here for Blender. Anyway, recon it's good enough, and could be refined further later once/when it's really needed.
Attachments
Change History
Changed 8 years ago by sergey
- Attachment 0001-Initial-support-of-OpenShadingLanguage-highlighting.patch added
comment:1 Changed 8 years ago by andrew_b
- Status changed from new to closed
- Votes for changeset set to committed-master
- Resolution set to fixed
- Milestone changed from Future Releases to 4.8.19
Thanks!
Applied as [d02abd003a95b85f5b63722433c8a8a79daaffa8].
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