Ticket #3683 (closed enhancement: fixed)
GLSL syntax support for mcedit
Reported by: | sergey | Owned by: | andrew_b |
---|---|---|---|
Priority: | major | Milestone: | 4.8.18 |
Component: | mcedit | Version: | master |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Branch state: | merged | Votes for changeset: | committed-master |
Description
Currently mcedit does not have support of GLSL syntax highlighting which is rather annoying for CG and game developers.
Here is a proposed patch which implements GLSL syntax for mcedit. It is based on keyword/function lists from glsl-mode.el from Emacs so should be as accurate as that's one.
Surely some color tweaks or so could be done, but need some starting point.
Attachments
Change History
Changed 8 years ago by sergey
- Attachment 0001-mcedit-syntax-initial-support-of-GLSL-syntax.patch added
comment:1 Changed 8 years ago by andrew_b
- Status changed from new to accepted
- Owner set to andrew_b
- Milestone changed from Future Releases to 4.8.18
comment:2 Changed 8 years ago by andrew_b
- Status changed from accepted to testing
- Votes for changeset set to committed-master
- Resolution set to fixed
- Branch state changed from no branch to merged
Thanks!
Applied: [834c09a283490a85ab9bbc7c49cc9d7190dfef30].
Note: See
TracTickets for help on using
tickets.
Patch which implements GLSL syntax for mcedit