Ticket #3683 (closed enhancement: fixed)

Opened 10 months ago

Last modified 10 months ago

GLSL syntax support for mcedit

Reported by: sergey Owned by: andrew_b
Priority: major Milestone: 4.8.18
Component: mcedit Version: master
Keywords: Cc:
Blocked By: Blocking:
Branch state: merged Votes for changeset: committed-master

Description

Currently mcedit does not have support of GLSL syntax highlighting which is rather annoying for CG and game developers.

Here is a proposed patch which implements GLSL syntax for mcedit. It is based on keyword/function lists from glsl-mode.el from Emacs so should be as accurate as that's one.

Surely some color tweaks or so could be done, but need some starting point.

Attachments

0001-mcedit-syntax-initial-support-of-GLSL-syntax.patch (16.9 KB) - added by sergey 10 months ago.
Patch which implements GLSL syntax for mcedit

Change History

Changed 10 months ago by sergey

Patch which implements GLSL syntax for mcedit

comment:1 Changed 10 months ago by andrew_b

  • Status changed from new to accepted
  • Owner set to andrew_b
  • Milestone changed from Future Releases to 4.8.18

comment:2 Changed 10 months ago by andrew_b

  • Status changed from accepted to testing
  • Votes for changeset set to committed-master
  • Resolution set to fixed
  • Branch state changed from no branch to merged

comment:3 Changed 10 months ago by andrew_b

  • Status changed from testing to closed
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